Severed Steel

Reviewed 06-24-2024

A flow-state type shooter with a minimalist style and story to match. The soundtrack does most of the heavy lifting here but the movement and gunplay are nothing to scoff at.

As for the story, I really don’t know what to say… You play as a woman who seemingly was experimented on and the evil corporation took one of her arms. She is not happy about this and proceeds to become a one-woman-army and take down the establishment. There is no dialogue here, other than the screams of frustrated guards as you destroy them, so most of this is conjecture. The story is not why you want to play this game.

The gameplay features wall-running, sliding, diving, kicking, blasting holes in walls and gunning down guards. These guards have a few variations, but the only one that gave me any real trouble was the shield enemy. This was due in part to the slow-mo gauge which you can utilize at your leisure, but in some cases it’s more harmful than helpful. It helped a lot for the shield enemies, but using it too much in the early part of a level does not leave enough for you to dispatch the rest of the room. It does fill up over time, but like everything else, requires kills to replenish. Guns don’t have much ammo so you have to switch constantly and the only way to get them is from enemies. You can only carry one and once it’s out, you can throw it to make an enemy drop their weapon. I scrambled trying to get a gun from an enemy when I didn’t have one and got dropped quite a few times. You are incentivized to keep moving and fight because enemies are the only way to get resources, including health. You only heal when you kill an enemy. This choice keeps the action going and the game is tense for it. I was on the edge of my seat in every level and enthralled the entire time. I did have a few issues with the controls initially, but after getting used to it, I accepted some of the sloppier aspects and was able to finish it.

The soundtrack deserves its own shout out here as well. It was bumpin’. Every few sections had different tracks and they kept the energy going. Sound design as a whole is really well done. Guns sound heavily impactful and explosions/ destruction felt weighty as well. Otherwise, not many other sounds were in the title other than the few phrases uttered by the guards. Some were crude and after a while they tended to repeat, but with the soundtrack volume at max, it was a non-issue.

I think this game was pretty good. It’s short and doesn’t overstay its welcome. It’s a little janky, but play pretty well for what it is. There’s a lot of content outside of the main campaign such as a level editor and a challenge mode. I don’t usually partake in side content, so my review is strictly based on the campaign and it delivered. I enjoyed the gameplay and will remember it as a fun little game I played on a whim.

What are your thoughts?