Gris

Reviewed 01-14-2024

This game explores the five stages of grief in a very aesthetically pleasing way. Some of the messaging can take some digging to find, but those with a sharp mind can discern the meaning through the themes present in the art.

The main draw of the game is its artistic style. Watercolor scenes are breathtaking, as more colors are brought back, the world becomes a masterpiece. The geometry of the levels adds to its sense of depth. Each section has you traversing the environment in different ways: sheltering from a sandstorm, leaping from tree to tree and swimming from the sea to the sky. These diverse level designs never feel out of place. The cohesiveness of the style permeates across the entire game.

With no dialogue you would assume the story is nonexistent, you are wrong. The environments and Gris help tell the story in subtle ways.

Gameplay consists of standard platforming, with some interesting ideas I have not seen before. None of it is too difficult, but I did get lost once or twice. Most of the time the levels are linear pathways, but in a couple hub areas it may be difficult to find the right path. There was one power that I unlocked and had no idea how to use it to get to the next area. Generally the direction is obvious however and though some jumps are tight, the overall difficulty is low. This is deliberate as the developer obviously wanted everyone to be able to experience the full brevity of the game. The choices made do not damper the overall experience and kept me invested and relaxed (most of the time) throughout the experience.

Gris is a beautiful work of art which anyone can appreciate. This game will give you something; what that something is depends on how you see the work. 100% worth your time.

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